Each GTA produces the same effect: the first five hours you rush around the city with wound eyes, steal cars, climb into the cliffs, jump into the water, fight, run … You are interested, you want to try everything, to see everything, to feel everything. Then inevitably occurs in an open world, you calm down a little and dive headlong into the plot. Some more time passes: the story is approaching the middle and bending under the weight of dozens of unnecessary characters and their stupid instructions, criminal showdowns seem not so interesting, and the city memorized by heart begins to annoy. As a result, you still go through the game, enjoy an invariably excellent finale, but the overall impression is lubricated. So it was in San Andreas, it was in the fourth part, and even Chinatown Wars for DS was no exception, and GTA 5 became.
Chronics of madness
At sunset of the Xbox 360 and PS3 life cycle Rockstar We rolled out a game of such a level, a hit of such a scale that the whole world came down at once in hysteria. 800 million dollars on the first day of sales and billion (!for three – no media product in the history of the entertainment industry has achieved such sensational results.
[Bullet]] Fortunately, Rockstar almost completely abandoned the irritating bluer, which so much got it in the fourth part.
GTA 5 became the most quickly sold in the world, the entire non -core press spoke about it, Hollywood stars began to write about it on her twitter, reports of news about fights and even shootings for the coveted box. Sellers right at the entrance to the store announced that GTA was over (for example, it was in one of the Moscow M.Video "), and social networks flooded the notes in the spirit of" Haha, took out a disk, let out everything! So, I feel something unwell … I probably won’t go to work … ". Social Club-Rockstar company service, instantly lay down on the onslaught of millions of players, because of which the first days could not be preserved on the server photographs taken on the chamber of the mobile in the game, and use the iFruit application for iOS, where you can pump cars and train the dog one Of the heroes.
[[Bullet]] The only thing that can argue in beauty with a pink California sky is the view of the night Los Angeles. Miriads of multi-colored lights of warm shades, some of which moves back and forth are an indescribable sight.
In our memory there was no such mass hysteria around the game. Even two weeks after the release, it was possible to find GTA 5 only to the elect, and not only in Russia: being in Paris, we went around several stores, and everywhere there were empty shelves.
I am your drug, your nicotine
Here you need to answer the main question: whether the game justifies the monstrous hype that has inflated around it? Oh yes, how it justifies. Rockstar concentrated the whole experience of recent years ( Red Dead Redemption , L.A. Noire , GTA 4 ) into the work of crushing power, the criminal story of almost the Leon's scope in such a living open world that it seems that it can be touched. The effect of "stuck eyes" here does not go to the final credits, you always want more, more and more.
[Bullet]] The game has quite a lot of parachute missions, from very simple to very, very extreme: fly out of the plane on an ATV, make a couple of barrels and backlips in the air, and then release the parachute and land exactly on the target.
Outside the window for five in the morning, after a few hours to gather to work, and you are sitting in front of the screen and engage in self-deception: “Now, now, I’ll steal that convertible, I’ll cut it off-and definitely sleep … damn it, well, I’m not to blame that when I arrived when I arrived when I arrived to the hairdresser, she was robbed by a gang of Asians! I had to catch up and punish … I have to drive a broken car now? Netshki, I'm for repairs!.. Yes, what did I have to do with it, the taxi park cost a penny, I could not help but buy! And there the guys asked to take an important client to the port. Now I’ll fulfill the task and I will definitely lie down … ” – of course, there can be no question of any“ frog ”, and you go to work terribly low, with a pulsating headache in the temples, a satisfied smile on the face and a mass of incredible stories that I want to share With colleagues immediately after "Hello". Return to childhood, by golly.
[[Bullet]] We did not expect the GTA 5 could hit us so much with its graphics. Sunsets are such that you want to stop the car at the side of the road, get out and just watch.
At the same time, the paradox of the fifth part is that at first glance it is not much different from the predecessor: the physical engine is the same, the shelter system has not gone anywhere, the structure is like the same, the mobile phone is in place … but it is worth passing an action epilogue and at least half an hour to take it in New Los Santos-as you immediately understand how much a step forward was Rockstar. This is not a revolution, but filigree work with trifles, improving everything that could be improved, and the rejection of things that prevented the development of the series.
[Bullet]] Despite the fact that Rockstar made a very beautiful and detailed elaborated ocean, unfortunately, there will be only a couple of times to dive through the plot. Although, if you recall the big sharks that are found there ..
From now on, after the third attempt, a complex episode of the mission is allowed to skip, there was an relevant circular weapon selection menu for the consoles, it became much easier to change the guns and shoot the car, the optimal balance between the Arcadan Casthrings of San Andreas and the overly heavy physics of the “four”, the destructiveness It has become more honest, on the Internet-even more sophisticated-now you can leave directly from the phone (finally with a convenient touch interface) and so on and so on and so on. There are so many small twisting and dopes that the stupid transfer will take more than one magazine page.
Drunken, smashed and crazy
Key changes, which primarily make GTA 5 so wonderful, relate to the structure of the open world and the narrative. This time the plot rotates around three characters.
Michael de Santa was once an elusive robber of banks, one of the best in his business, and then peculiarly left the profession under the witness protection program. Years passed. Now he was very forty, he was fat and does not know what to do with himself-Telk looks at his luxurious house in Beverly Hills (let's call a spade a spade), sometimes gets out for playing golf with other rich people, but more often simply lying around the pool and thumps, pulling away from everything. You do not need to be a psychotherapist to make a diagnosis: middle -aged crisis in an advanced form. But Michael, it seems, seems to be unknown, and he just goes to a specialist, where he reasonably complains of children-children, a dissolute wife and a lack of interest in life.
[[Bullet]] In GTA 5 there are no licensed machines, but prototypes are guessed without difficulty.
After the scene, a dark -skinned car carrier with a presidential name – Franklin Clinton enters the stage. The young man works in the office of the petty swindler Simon Etaryan, who first pushes cars to people at huge percentages (the Range Rover sale scene from starting five minutes is brilliant), and then, when they can’t pay off the loan, sends Brimil like Frank to select property.
Finally, lastly, the Trevor Phillips Trevian is included in history – a completely frostbitten radnek with a crazy look and craving for women over fifty. This is not just a rustician, it is a rustician square: it grinks noisily into the hand, walks in dirty pants and does not like hipsters (the missions and dialogs corresponding to the topic in the game), can wake up in shorts on the shore dotted with corpses and empty bottles ("Gha, I survived again!"), And maybe sit in the middle of the metropolis in the pose of the eagle and, sorry, put a bunch.
[[Bullet]] dialogs, as always among huzers, brilliant. The scenes with Michael and anxor were especially successful.
However, do not be deceived. The defiant behavior can distract, but the Trevor is by no means a fool: under a bald crown, a rather live mind is hidden, which will present you a lot of surprises.
We will not intentionally explain in what relations the heroes are, to observe how they line up – one of the greatest pleasures of GTA 5. But if you are holding this magazine in your hands and reading these lines, then you just cannot but know that the main topic of the game is business. Not necessarily robbery – it was they who focused Rockstar to the release – namely. It can be the substitution of documents, deleting some important file or something else. The bottom line is that for starters you need to conduct an exploration of everything and everything, choose a method of completing the task (relatively elegant or power), collect the necessary equipment, hire people (the cooler a professional, the more he will ask for the licious loser) and only then go out in the field.
[[Bullet]] few people know, but in GTA 5, the characters grow hair! At least our Trevor, usually with a shaved head and a mustache, after one of the missions, flaunted a hairline in a centimeter. At the same time, such a hairstyle was not found in any hairdresser on the map, we checked.
Each paragraph of the operation is about one or two rather long missions with a grandiose multi-stage finale at the end. Without going in, again, into details (although it is not easy to restrain yourself), the perfect missions await you; The exposition and setting in each task are so cool, so frantic dynamics are so fresh for video games context that it is impossible not to admire. Rockstar achieved a stunning effect – within the framework of the robberies, the once terribly schematic game dissolves in a seamless movie worker, creating an amazing integrity: you still shoot, crush passers -by and flee from the police, but do it consciously and in order to achieve a common goal. Things gave GTA the rod that she always lacked.
Switch
In turn, three playable characters were beneficial for both gameplay and production. We’ll say right away that switching in 99% of cases is frankly linear: click on the button yourself, but what a choice is that if the alternative does not smile at all – either do it, as the game advises, or click the reboot. Nevertheless, with its task, the change of roles copes brilliantly. Only you are starting to bother positional shootings, as a clean meat shooter turns on. You get tired of the shooter – the game puts you in an excavator, you turn the cars with a bucket and cover your partners with a body. Tired of the excavator? On, shoot from sniper. Tired? It was the turn of a rich chase with explosions and spectacular accidents. Not a second to break, not a single reason – the density of events for the series (and for many games in general) is unprecedented. After the experience of GTA 5, it is no longer possible to adequately perceive projects in the open world with only one hero, so slow, so lifeless they seem.
[[Bullet]] In GTA 5 there are many non -obvious, and therefore more pleasant "achievements". For example, in one of the missions, Achivka can be obtained by selecting masks for robbery.
Thanks to several characters, one of the most annoying problems of the series was resolved – the so -called fillers disappeared. As it was before? He went through an excellent mission, and then you work as a cab for drug addicts trying to break into politicians, impotent strokes and other insane persons. Rockstar used to not know how to make the storyline simultaneously saturated and long, and therefore scored the intervals between really cool events heresy.
Now everything is different. Michael, say, went through the task, and everything was temporarily tired in his life, nothing interesting happens-you immediately switch to Trevora, where just rock and roll, a disco, and indeed it blazes so that you can get burned with burning. You go through two or three missions for Trevor, there is a turn of Franklin. And so on.
[[Bullet]] Tuning returned to the series. Modification opportunities are unexpectedly wide: there are several types of paint, and forced engines, and unique numbers, and a bunch of spoilers with disks.
Due to the reception with switching GTA 5, it manages to stably hold your attention. Well, stupid characters with stupid tasks that we talked about at the beginning did not disappear anywhere, but turned into random events. It turned out the perfect balance: you are heading for a task and you see that a naked man is attached to the road to the tree. I would like to get to his story? Please. The fate of the gangster three is more interesting? Go where you were driving.
But we still advise performing secondary tasks-there are many excellent movie cysts in them (our beloved is dedicated to the “old people here” of the Cohen brothers) and crawling out in memory of folk scenes, as well as hidden bonuses in the form of unique machines (for example, snow-white “Bentley "), Clothes and money.
Cats-mouse
Hide and hide and see the police were and remain the most popular entertainment in GTA. In the fourth part of Rockstar, they gave the cops superpower: it was worth getting into the radius of the “sniff” – no matter right in front of the nose or behind the patrol – how all the nearest cars rushed to the player. The new system is much more honest and at the same time more exciting. Now the police have a visibility field that is displayed on a mini-card, just like in stealth games. He broke a little, turned into an inconspicuous lane, threw a car there and ran into a hairdresser – ready. The cops, as it probably would have happened in life, pass by, and then just in case they will make a couple more circles, but you will not be noticed with a mystical way.
Even if the whole police of Los Santos chases you, with a certain dexterity and knowledge of the city, you can hide from them. Helicopter pilots do not know how to see concrete through concrete: I ran to the parking lot, got into another car, left the black entrance – and you are free. Each time you manage to especially elegantly deceive the cops, you feel almost superhero.
World
Five years of development and hundreds of millions of dollars have gone to business. Rockstar recreated an amazing version of Los Angeles (you can read more about the differences in the real and virtual cities in the insert nearby), each area of which is allocated by something.
The ghetto is clinging completely shabby houses, an evil hip-hop plays from rusty landraiders, and there are a heap of Latin American and black young guys, gloomily looking at each other and all passers-by. If you approach and just stand nearby, after five seconds you will begin to push you, after ten they will get your feet, and if you don’t get out after that, they will synchronously pull out the “ultrasound” and eat your stubborn ass with lead.
[[Bullet]] missed San Andreas? Flotting in green colors of Groma Street and go to remember the past to the house of Si-Dzheya (the map with the location is on the neighboring pages). "Ballas" since then in the district divorced like cockroaches.
Near the film studios are full of modeling girls who gather flocks and conduct social conversations of approximately the following content: “Listen, well, he is such a freak! I slept with him five times, and he never gave me a third -rate role in "Very bad cinema 16". The directors are so deceivers!" -" Rodnul, do not burn their nerve cells, scientists say that the ass is getting fat from this! If I want to throw you a link to the MiSax producer page in LifeinVader? Maybe he is lucky?"
Programmers near office centers, all as one carry nonsense about fantasy, computer games and some updates for the third patch of a firewall, pitching on the beach go exclusively in panties-melting and mannerly shared secrets of their shape. In the suburbs, people talk with the southern accent, rampant and do not disdain to live in broken trailers.
In GTA 5, without any exaggeration, the best open world in the history of the video game. You can read about the variety of classes that are waiting for you in the game in the corresponding incense, we want to pay attention to its amazing responsiveness. It is worth completing any more or less significant task, as you hear about the details on the radio and (sometimes) TV, the corresponding news will appear on the Internet, in the "blitter", you understand what, the statements with ridiculous hashtags yourself are awakened. So, the game has an elite hired army, which the heroes are constantly annoying, and at some point you can read that they were dismissed with shame. Or a star of teenage series, which you photographed for, um, in one obscene activity, will announce that it completes your career.
[[Bullet]] In turn, Michael and Trevor are able to turn on the slope during shootings.
Local analogue of Facebook and a storehouse of information. On the page of Simon Etaryan, you can read his post that he met Barbara, she is cool, and he regrets that he forgot the wallet yesterday. Nearby, as expected, a message from Barbara, who advises Simon to roll to hell. Franklin's friend Lamar writes only to thoughtful statements in the spirit of “Do not trust the white rich! Again the poor n*gger "was divorced".
And in GTA 5 there are two financial exchanges where you can buy and sell shares, earning (or losing) to change https://bonus-strike-casino.co.uk/ the course. One works on a random number generator, and the other is updated by the actions of the players registered in the Social Club.
Rockstar achievements are difficult to overestimate. If you distract from how much the success of the GTA is useful for our entire industry (and it is extremely useful) and approach it with boring analysis, then this is a corny reference continuation. The authors corrected absolutely all the problems that the series have ever been in, got rid of extra elements, added new ones, adjusted the old ones and polished the axial lines: shooting, driving and piloting. School from GTA 5 is no worse than from Max Payne 3 , Riding by cars is a pleasure, and flying on airplanes and helicopters is so pleasant that you do not want to get out of them.
The Hauser brothers wrote the best scenario in their career and composed missions, sometimes plugging the incomparable in this regard for the belt Mafia: The City of Lost Heaven. Open World – incomparable. Technical performance – local breakthrough.
But if you discard the boring, then this is just one of those games that you start “watch for an hour”, and you come to your senses the next morning. Even the main skeptics of the editorial office, who insisted that they don’t play this and “they don’t particularly complain,” as a result, more often than others, under some kind of pretext, they ran into the game, where the fifth part passed with rapture.
Finally, as in the case of The Last of Us , After GTA 5, you simply cannot look at other games in the genre without pain – they seem so lifeless, crooked and ugly. You feel a similar feeling when you first begin to wear glasses: everything around was unclear and faded, but you almost did not notice it, so used to blur, and here – since! – Everything becomes colorful and super -fluid, you are opening details, the existence of which you did not even know. GTA 5 – the same glasses, after it you are unlikely to want to return to the world of fading and vague again.
Reigracy:
Cool plot:
Originality:
Easy to master:
Gameplay:
10
Graphics:
9
Sound and music:
9
Interface and management:
9
Waited?
The best game in the open world and the best GTA in history. Grand Theft Auto 5 is one of those locomotives that move the game industry forward. The ideal finale of the current generation of consoles.
Mania rating: 10.0
"Ideal"
Partyvet
Oleg Chimde
Editor of "Gambling.ru "
World history knows many cases when the revolution brought only troubles. The revolution is a quick, often poorly thoughtful, risky, burning all bridges, a process that a priori cannot guarantee one hundred percent success. This applies to all areas of life, and creativity in particular. GTA 5 – one hundred percent success. Because it is not a revolution, but evolution.
In this game, all developments from past parts and all successful concepts from other Rockstar games are connected. All of them – work. Not a single rudiment, everything needed, everything is good. And what seems unnecessary is actually just “shooting” a little later.
At first, it may even seem that there is nothing special in GTA 5 and this is a pure product of marketing – it hurts everything sterile. But it seems so only because Rockstar is quite pedantic and do not re -ify what works so well. Grand Theft Auto is clearly not the case when you should risk it in vain.
Thoughtful selection and the correct set of genes – a guarantor of a long life. It remains only to release the game on the PC and provide it with a stable influx of amateur mods. Then it will certainly be possible not to worry that GTA 5 will suddenly forget in a year or two.
Alexey Pilipchuk
Author of "Gambling"
Grand Theft Auto has always been one of those games that you forgive any shortcomings. Neither boring assignments, nor clumsy execution of individual elements prevented her from selling huge circulations and collecting entire crops of the “dozen” from the press. No wonder – who is worried about the cars that disappear around the bend, when they offer a huge world, chic dialogs and the opportunity to create everything that the soul wants?
A fifth part against this background is a special. It almost does not change the mechanics and does not suit any revolutions, but at the same time almost all mistakes were corrected, and the game approached the ideal as much as possible. Always annoyed for a long time gaining pace plot? Now you are thrown into the thick of events immediately after pressing the "Start" button. I did not like that the missions are sagging because of long trips? Thanks to three heroes, all the routine and boring moments remain behind the scenes.
But the most important thing is that the world of the game has become even richer in interesting places and various classes. There is simply no time to get bored here, because you need to prepare for robbery, walk the dog, ride bicycles with your son and read all messages on the social network. In a word, everything is great, but after the game of this class Rockstar will have to create something incredible to surprise us. Although … they will create – you can have no doubt.
Jan Kuzovlev
Gamberry editor
I usually do not like it when they give advice on how to go through this or that game, but here I will not hold. Friends, it is best not to rush and go through GTA 5 slowly, do not rush headlong through the main plot. Relax, engage in hunting, pacification of immigrants, triathlon, after all. Rockstar recreated a wonderful world and were able to configure it so that interesting events took place as often as possible in it. During the game, you constantly have the question: “What if if?.."
This is important why. As a rule, the more a virtual space has been worked out, the better the fantasy of the player works. Read a text quest, bright images are drawn in the head. And vice versa, a thorough study of the environment leaves no chance of interpretation, the imagination ceases to work. GTA 5 also makes a crazy thing: the world of the game seems alive, it seems that there is some kind of movement outside your participation. He does not cease to surprise, there is some kind of manic attention to details-even a random meeting can affect the development of a plot task.
But when the main story is coming to an end, the main drawback of GTA 5 is revealed – the game works only when the general goal is loomed in front of the nose. It is then that all side tasks, all random stories make sense, the adventure becomes saturated. After the final line of going to the cinema, playing golf or murder of hipsters sharply become boring activities.
But something remains unchanged. When you turn off the game interface in the GTA 5, set the radio to your favorite rock wave and go on a pink sunset, you don’t want to think about anything bad. A rare sensation that last time arose only in Journey.
Maxim Ivanov
Author of "Gambling"
This is probably sad, but before GTA 5 I did not have personal “ten” games. I can't stand Half-Life, I do not like Bioshock Infinite and still quit Gevorg due to the assessment of The Last of US. No, don't think, I really love games, but I have a bad feature – it's hard for me to please. I am a corrosive. Almost like it, I begin to get angry and swear. But Rockstar did not just get to captivate me – they managed to please me. I do not see a single element that I could or would like to complain. Not a single one. Maybe this is due to the fact that I really love interesting criminal stories and bow to the work of Quentin Tarantino. Or maybe because there are not so many militants with a clear plot among the games, and then – two follow the authorship of Remedy, and the rest are recorded on the expense of the same Rockstar. Maybe I don't know. But I turn on the GTA 5, relax and enjoy: I admire the solar los-santos, enjoy witty dialogues and revel in the feeling of boundless freedom. Awesome!
GTA has always set the bar of the entire gaming industry for many years to come. But this time, Rockstar surpassed themselves and on the outgoing generation of prefixes released a game that will dictate the trends in the next generation of consoles. Is this not a temporary paradox? Well, I personally glad that I received my first "ten" game. I will meet Hauzers someday-I will certainly put their hands on them.